Designing a Digital Gardening Experience

Plant care looks simple on the surface.
In practice, it breaks down quickly.

People rely on scattered advice, inconsistent sources, or guesswork. What starts as a hobby often turns into frustration when plants don’t survive despite effort.

This project explores how plant care can be structured into a guided, reliable experience instead of trial and error.

Project Type

Project Type

Concept Product UX
Mobile App

Role

Role

UX Designer
End-to-end across research, flows, and experience

Platform

Platform

Mobile App

What I worked on

Research

User flows

Information architecture

Journey mapping

Interaction design

Visual design

Challenge

The problem wasn’t a lack of information.
It was a lack of clarity.

People had access to plant care content, but:

  • Information was fragmented and often contradictory

  • Users struggled to identify plant issues

  • Care routines were inconsistent and hard to maintain

  • Existing apps focused on features, not behaviour

New users especially found it hard to move from knowing something to doing the right thing at the right time.

Process

Research & Discovery

I started by understanding how people currently approach plant care.

This included:

  • Competitive analysis

  • User interviews and surveys

  • Behaviour mapping

A few patterns stood out:

  • Users wanted personalised guidance, not generic advice

  • Most needed reminders to stay consistent

  • There was strong interest in diagnosis and expert direction

  • Identifying issues was often the biggest blocker

What this pointed to was simple.
People weren’t looking for more information. They were looking for direction.

Shaping the Direction

Instead of building a feature-heavy app, the focus shifted to:

  • Helping users understand what to do next

  • Reducing effort in maintaining routines

  • Making plant health visible and easy to interpret

This moved the product from information-heavy to decision-driven.

Information Architecture

The structure was built around how users think about plant care.

The home acts as a control layer:

  • Active plants

  • Health status

  • Tasks and reminders

Each plant becomes its own space with:

  • Care details

  • Environmental needs

  • History and progress

Supporting layers include:

  • Plant identification (scan)

  • Diagnosis and health check

  • Discovery and recommendations

Everything stays connected within a single flow, without forcing navigation.

Key Decisions

Designed plant care as an ongoing journey, not isolated tasks

  • Prioritised actions over long-form content

  • Made diagnosis a core feature instead of an add-on

  • Built reminders into the experience to support consistency

The focus stayed on behaviour, not just information.

Experience Design

The interaction model keeps things simple and contextual.

Users can:

  • Identify plants using the scanner

  • Add and manage their collection

  • Track care routines

  • Receive timely reminders

The system builds feedback over time, helping users see how their actions affect plant health.

Visual Design

The visual system is calm and natural.

  • Green tones and soft contrast

  • Clean layouts with clear spacing

  • Minimal visual noise

The goal was to support focus, not overwhelm.

Usability Testing & Iterations

Testing validated key flows:

  • Users could set up reminders easily

  • Plant identification worked well

  • Care instructions were easy to follow

One issue around feature discoverability was refined in later iterations.

Overall, the experience felt intuitive, even for first-time users.

Outcome

The experience shifts plant care from uncertainty to guidance.

Instead of guessing what to do next, users can:

  • Understand what’s happening

  • Take the right action

  • Build confidence over time

Reflection

People don’t struggle because they lack information.

They struggle because acting on that information takes effort.

Designing for action changes how the entire experience feels.